The Temple of Odin: Cheats

Cheats are for wimps.

Here you can learn to be a evil person and cheat. More in the downloads section.

Get lots of constitution:

Continue casting the magic arrow spell even after running out of mana. Stop casting the spell when your character's current and maximum hit points have increased. You character's constitution should also be increased.

Hex-Editing

Open up a saved game in your favourite hex editor and mess with these offsets to modify your character's attributes. Backing up he saved game first is a very good idea, especially if it's a particularly good one.

OffsetHex DigitsDescription
942Current HP
962Maximum HP
982Current Mana
9A2Maximum Mana
09e4Experience points*
09f4Experience points*
0a04Experience points*
0a14Experience points*
4F6?Money**
811?Strength
851?Max. Strength
821?Intelligence
861?Max. Intelligence
831?Constitution
871?Max Constitution
801?Dexterity
841?Max Dexterity

* Be sure to set both 9E and A2 to the same value. Also note that it's probably best to check how much xp you need for the next level and enter a value just lower than that in the 9E and A2. This way you will level-up in the game and aquire a new spell. The values 0a0, 0a1 I have no idea about.

** Take note that the location of the money in a file will change and is not always at 4f6! The Money Offset Finder should be able to tell you the offset for your particular game, though I've never tested it. Addtionally, this number may be reversed. E.g., the value 123456 gives you 563421cp.

Also, here's a cryptic quote I don't understand but saw on another site and it looks important: If you set your money too high and spend too much you will be sorry because your b/w will jump to a little less than (FFFFFFFF). to solve this drop everything change you b/w 0 and pick it all up again if you can.

Spells

When set to "1" these cost 1 mana to cast, however when levelling up they reset to their correct value, but you will still know the spell. I'm unsure which spell is which offset:

01b2, 01be, 01d6, 01ca, 01e2, 01ee, 01fa, 0206, 0212, 021e, 022a, 0236, 0242, 024e, 025a, 0266, 0272, 027e, 028a

I think the following hex codes change what spell book you have:

Spells (130E)
00 Spell Book: Heal Minor Wounds
01 Spell Book: Detect Objects
02 Spell Book: Light
03 Spell Book: Magic Arrow
04 Spell Book: Phase Door
05 Spell Book: Shield
06 Spell Book: Clairvoyance
07 Spell Book: Cold Bolt
08 Spell Book: Detect Monsters
09 Spell Book: Detect Traps
0A Spell Book: Identify
0B Spell Book: Levitation
0c Spell Book: Neutralize Poison
0d Spell Book: Cold Ball
0e Spell Book: Heal Medium Wounds
0f Spell Book: Fire Bolt
10 Spell Book: Lightning Bolt
11 Spell Book: Remove Curse
12 Spell Book: Resist Fire
13 Spell Book: Resist Cold
14 Spell Book: Resist Lightning
15 Spell Book: Resist Acid
16 Spell Book: Resist Fear
17 Spell Book: Sleep Monster
18 Spell Book: Slow Monster
19 Spell Book: Teleport
1A Spell Book: Rune of Return
1B Spell Book: Heal Major Wounds
1C Spell Book: Fireball
1D Spell Book: Ball Lightning
1E Spell Book: Healing
1F Spell Book: Transmogrify Monster
20 Spell Book: * Create Traps
21 Spell Book: * Haste Monster
22 Spell Book: * Teleport Away
23 Spell Book: * Clone Monster

Items

These are the hex codes to change what something is called and looks like not what it does.

Items (12FE)
01 01 potion of levition
01 02 Elixir of Heal Minor Wounds
01 03 Potion of Blindness
01 04 Draught of Detect Monsters
01 05 Draught of Detect Objects
01 06 Potion of Confusion
01 07 Potion of Banishing Fear
01 08 Draught of Detect Traps
01 09 Potion of True Sight
01 0A Elixir of Heal Medium Wounds
01 0B Elixir of Neutralize Poison
01 0C Essence of Lesser Restore Mana
01 0D Distillation of Invisibility
01 0E Distillation of Heroism
01 0F Elixir of Speed
01 10 Elixir of Heal Major Wounds
01 11 Distillation of Greater Restore Mana
01 12 Distillation of Resist Fire
01 13 Distillation of Resist Cold
01 14 Distillation of Resist Lightning
01 15 Distillation of Resist Acid
01 16 Distillation of Resist Fear
01 17 Essence of Restore Strength
01 18 Essence of Restore Intelligence
01 19 Essence of Restore Constitution
01 1A Essence of Restore Dexterity
01 1B Elixir of Healing
01 1C Essence of Restore All Mana
01 1D Essence of Restoration
01 1E Distillation of Red Dragon Blood
01 1F Distillation of White Dragon Blood
01 20 Distillation of Blue Dragon Blood
01 21 Distillation of Black Dragon Blood (Black now there are no black dragons)
01 22 Potion of Lose Strength
01 23 Potion of Lose Intelligence
01 24 Potion of Lose Constitution
01 25 Potion of Lose Dexterity
01 26 Draught of Gain Strength
01 27 Draught of Gain Intelligence
01 28 Draught of Gain Constitution
01 29 Draught of Gain Dexterity
01 2A Draught of Gain Level
01 2B Blank Scroll
01 2C Blank
01 2D Scroll of Magic Arrow
01 2E Shield
01 2F Scroll of Phase Door
01 A0 Small
01 CB (NOTHING)

02 01 Spell book
02 02 Scroll of Summon Monster
02 03 Scroll of Magic Arrow
02 04 Scroll of Shield
02 05 Scroll of Heal Minor Wounds
02 06 Scroll of Phase Door
02 07 Scroll of Detect Objects
02 08 Scroll of Detect Monsters
02 09 Scroll of Detect Traps
02 0A Scroll of Rune of Return
02 0b Scroll of Levitation
02 0c Scroll of Identify
02 0D Scroll of Create Traps
02 0E

03 01 Wand of Light 0 charges
03 02 Wand of Magic Arrow 0 charges
03 03 Wand of Detect Objects 0 charges
03 04 Wand of Detect Monsters 0 charges
03 05 Wand of Detect Traps 0 charges
03 06 Wand of Create Traps 0 charges
03 07 Wand of Summon Monster 0 charges
03 08 Wand of Sleep Monster 0 charges
03 09 Wand of Cold Bolt 0 charges
03 0A Wand of Lightning Bolt 0 charges
03 0B Wand of Slow Monster 0 charges
03 0C Wand of Haste Monster 0 charges
03 0D Wand of Teleport Away 0 charges
03 0E Wand of Fire Bolt 0 charges
03 0F Wand of Clone Monster 0 charges

04 00 A Dead Staff
04 01 Staff of Heal Medium Wounds 0 charges

05 00 Necklace of Adornment
05 01 Amulet of burden

06 02 DAGGER
06 03 NORMAL HAMMER
06 04 Normal Hand Axe
06 05 NORMAL QUARTER STAFF
06 06 NORMAL SPEAR
06 07 Normal Short Sword
06 08 NORMAL MACE
06 09 NOMAL FLAIL
06 0A NORMAL AXE
06 0B NORMAL WAR HAMMER
06 0C NORMAL LONG SWORD
06 0D NORMAL BATTLE AXE
06 0E Normal Broad Sword
06 0F Normal Morning Star
06 10 Normal Bastard Sword
06 11 Normal Two Handed Sword
06 12 Normal Adornment
06 13 (Crashes System)
06 14 Normal Talisman of Resist Drain Life
06 15 (Crashes System)
06 16 Normal End game Message?
06 17 (Crashes System)
06 18 (Crashes System)
06 19 (Crashes System)
06 1A Normal End game Message?
06 1B (Crashes System)
06 1C Normal Teleportation
06 1D (Crashes System)
06 1E Normal Helm of Storms
06 1F (Crashes System)
06 20 Normal %i %i Shield
06 21 (Crashes System)

07 01 Normal Suit of Leather Armor
07 07 Normal Suit of Plate Mail
07 0A Normal Suit of Elven Chain Mail

08 00 A Broken Shield
08 01 Normal Small Wooden Shield

09 02 Normal Iron Helmet
09 06 Normal Helmet of Teleportation
09 07 Normal Helmet of Detect Monsters
09 08 Normal Helm of Storms
09 09 Normal A Broken Shield
09 0A

0A 01 Normal Bracers
0a 02 Normal Bracers of Defense
0a 03 Normal Broken Pack
0a 04 Normal Small

0B 00 Rusty Gauntlets
0B 01 Normal Gauntlets

0C 00 Ripped Cloak
0C 01 Wool Cloak

0D 00 Ring of Adornment
0D 01 Ring of Protection

0E 00 Broken Boots
0E 01 Normal Leather Boots

0F 00 Broken Belt
0F 01 2 Slot Belt
0F 02 3 Slot Belt
0f 03 4 Slot Belt
0f 04 Utility Belt
0f 05 Wand Quiver Belt
0f 06 Cloak of %i Belt
0f 07 Cape of %i Belt
0f 08 Mantle of %i Belt

10 00 Broken Pack
10 01 Small Pack
10 02 Small Bag
10 03 Medium Pack
10 04 Medium Bag
10 05 Small Chest
10 06 Large Pack
10 07 Large Bag
10 08 Medium Chest
10 09 Large Chest
10 0A Small Pack Of Holding
10 0B Medium Pack Of Holding
10 0C Large Pack Of Holding
10 0D Purse
10 0E Suit of Rusty Armor
10 0F

11 00 Food
11 01 Food

12 01 copper
12 02 silver
12 03 gold
12 04 platinum
12 05 mithrith
12 06 sciphires
12 07 emeralds
12 08 rubies
12 09 diamonds
12 0A (Odd)
12 0b
12 0C
12 0D

13 00 Enchanted An elemental portal
13 01 An elemental portal

14 00 A scrap of parchment
14 01 Enchanted A scrap of parchment